Books by Brandon Sanderson
**SPENSA'S WORLD HAS BEEN UNDER ATTACK FOR DECADES.**
Now pilots are the heroes of what's left of the human race, and becoming one has always been Spensa's dream. Since she was a little girl, she has imagined soaring skyward and proving her bravery. But her fate is intertwined with her father's--a pilot himself who was killed years ago when he abruptly deserted his team, leaving Spensa the daughter of a coward, her chances of attending Flight School slim to none.
No one will let Spensa forget what her father did, yet fate works in mysterious ways. Flight school might be a long shot, but she is determined to fly. And an accidental discovery in a long-forgotten cavern might just provide her with a way to claim the stars.
This description comes from the publisher.
**The eagerly awaited sequel to the #1 *New York Times* bestselling *Words of Radiance*, from epic fantasy author Brandon Sanderson, at the top of his game**
In *Oathbringer*, the third volume of the *New York Times* bestselling Stormlight Archive, humanity faces a new Desolation with the return of the Voidbringers, a foe whose numbers are as great as their thirst for vengeance.
Dalinar Kholin's Alethi armies won a fleeting victory at a terrible cost: the enemy Parshendi summoned the violent Everstorm, which now sweeps the world with destruction, an din its passing awakens the once peaceful and subservient parshmen to the horror of their millennia-long enslavement by humans. While on a desperate flight to warn his family of the threat, Kaladin Stormblessed must come to grips with the fact that the newly kindled anger of the parshmen may be wholly justified.
Nestled in the mountains high above the storms, in the tower city of Urithiru, Shallan Davar investigates the wonders of the ancient stronghold of the Knights Radiant and unearths dark secrets lurking in its depths. And Dalinar realizes that his holy mission to unite his homeland of Alethkar is too narrow in scope. Unless all the nations of Roshar can put aside Dalinar's blood-soaked past and stand together--and unless Dalinar himself can confront that past--even the restoration of the Knights Radiant will not prevent the end of civilization.
This description comes from the publisher. *Oathbringer* is the third book of the Stormlight Archive, the first of which is *The Way of Kings*.
David and the Reckoners must face the most powerful High Epic of all to find redemption for his closest friend, Prof.
Three hundred years after the events of the Mistborn trilogy, Scadrial is now on the verge of modernity, with railroads to supplement the canals, electric lighting in the streets and the homes of the wealthy, and the first steel-framed skyscrapers racing for the clouds.
The Bands of Mourning are the mythical metal minds owned by the Lord Ruler, said to grant anyone who wears them the powers that the Lord Ruler had at his command. Hardly anyone thinks they really exist. A kandra researcher has returned to Elendel with images that seem to depict the Bands, as well as writings in a language that no one can read. Waxillium Ladrian is recruited to travel south to the city of New Seran to investigate. Along the way he discovers hints that point to the true goals of his uncle Edwarn and the shadowy organization known as The Set.
Shadows of Self shows Mistborn’s society evolving as technology and magic mix, the economy grows, democracy contends with corruption, and religion becomes a growing cultural force, with four faiths competing for converts.
This bustling, optimistic, but still shaky society now faces its first instance of terrorism, crimes intended to stir up labor strife and religious conflict. Wax and Wayne, assisted by the lovely, brilliant Marasi, must unravel the conspiracy before civil strife stops Scadrial’s progress in its tracks.
Shadows of Self will give fans of The Alloy of Law everything they’ve been hoping for and, this being a Brandon Sanderson book, more, much more.
The eagerly awaited sequel to the New York Times bestselling The Way of Kings.
Six years ago, the Assassin in White, a hireling of the inscrutable Parshendi, assassinated the Alethi king on the very night a treaty between men and Parshendi was being celebrated. So began the Vengeance Pact among the highprinces of Alethkar and the War of Reckoning against the Parshendi.
Now the Assassin is active again, murdering rulers all over the world, using his baffling powers to thwart every bodyguard and elude all pursuers. Among his prime targets is Highprince Dalinar, widely considered the power behind the Alethi throne. His leading role in the war would seem reason enough, but the Assassin’s master has much deeper motives.
Expected by his enemies to die the miserable death of a military slave, Kaladin survived to be given command of the royal bodyguards, a controversial first for a low-status darkeyes. Now he must protect the king and Dalinar from every common peril as well as the distinctly uncommon threat of the Assassin, all while secretly struggling to master remarkable new powers that are somehow linked to his honorspren, Syl.
Brilliant but troubled Shallan strives along a parallel path. Despite being broken in ways she refuses to acknowledge, she bears a terrible burden: to somehow prevent the return of the legendary Voidbringers and their civilization-ending Desolation. The secrets she needs can be found at the Shattered Plains, but even arriving there proves more difficult than she imagined.
Meanwhile, at the heart of the Shattered Plains, the Parshendi are making an epochal decision. Hard pressed by years of Alethi attacks, their numbers ever shrinking, they are convinced by their war leader, Eshonai, to risk everything on a desperate gamble with the very supernatural forces they once fled. The consequences for Parshendi and humans alike—indeed, for Roshar itself—are as dangerous as they are incalculable.
Widely acclaimed for his work completing Robert Jordan’s Wheel of Time saga, Brandon Sanderson now begins a grand cycle of his own, one every bit as ambitious and immersive.
Roshar is a world of stone and storms. Uncanny tempests of incredible power sweep across the rocky terrain so frequently that they have shaped ecology and civilization alike. Animals hide in shells, trees pull in branches, and grass retracts into the soilless ground. Cities are built only where the topography offers shelter.
It has been centuries since the fall of the ten consecrated orders known as the Knights Radiant, but their Shardblades and Shardplate remain: mystical swords and suits of armor that transform ordinary men into near-invincible warriors. Men trade kingdoms for Shardblades. Wars are fought for them, and won by them.
One such war rages on a ruined landscape called the Shattered Plains. There, Kaladin, who traded his medical apprenticeship for a spear, has been reduced to slavery. In a war that makes no sense, where ten armies fight separately against a single foe, he struggles to save his men and to fathom the leaders who consider them expendable.
Brightlord Dalinar Kholin commands one of those other armies. Like his brother, the late king, he is fascinated by an ancient text called The Way of Kings. Troubled by overpowering visions of ancient times and the Knights Radiant, he has begun to doubt his own sanity.
Across the ocean, an untried young woman named Shallan seeks to train under the eminent scholar and notorious heretic Jasnah Kholin, Dalinar’s niece. Though she genuinely loves learning, Shallan’s motives are less than pure. As she plans a daring theft, her research for Jasnah hints at secrets of the Knights Radiant and the true cause of the war.
The result of more than ten years of planning, writing, and worldbuilding, The Way of Kings is but the opening movement of the Stormlight Archive, a bold masterpiece in the making.
Speak again the ancient oaths,
Life before death.
Strength before weakness.
Journey before destination.
and return to men the Shards they once bore.
The Knights Radiant must stand again.
-From Cover Flap
After bursting onto the fantasy scene with his acclaimed debut novel, Elantris, and following up with his blockbuster Mistborn trilogy, Brandon Sanderson proves again that he is today’s leading master of what Tolkien called “secondary creation,” the invention of whole worlds, complete with magics and myths all their own.
Warbreaker is the story of two sisters, who happen to be princesses, the God King one of them has to marry, the lesser god who doesn’t like his job, and the immortal who’s still trying to undo the mistakes he made hundreds of years ago.
Their world is one in which those who die in glory return as gods to live confined to a pantheon in Hallandren’s capital city and where a power known as BioChromatic magic is based on an essence known as breath that can only be collected one unit at a time from individual people.
By using breath and drawing upon the color in everyday objects, all manner of miracles and mischief can be accomplished. It will take considerable quantities of each to resolve all the challenges facing Vivenna and Siri, princesses of Idris; Susebron the God King; Lightsong, reluctant god of bravery, and mysterious Vasher, the Warbreaker.
Thirteen-year-old Alcatraz Smedry and his companions seek Al's father and grandfather in the Great Library of Alexandria, where they face undead, soul-stealing wraiths called the Curators of Alexandria, and one of the Scrivener's Bones, a part-human, part-machine mercenary.
This book is not only the third book in a trilogy, but it’s Act Three of the the three-act structure for the Mistborn Trilogy—it’s the part of the story where the heroes have discovered that what they thought was the problem all along was not the true danger, and now they’re fighting for not only their own survival but that of the world they live in. The mists are killing people and staying out much longer than they should. The Ashmounts are spewing more and more choking ash into the sky, burying the crops that everyone needs to eat to live. And Ruin, the creature Vin was tricked into freeing from its prison of a millennium, is loose to wreak havoc upon the land. Life under the Lord Ruler is starting to look like paradise in comparison.
While the first book in the trilogy turned the standard fantasy story on its head, this volume (perhaps inevitably?) returns in a way to the tropes the first volume was a reaction against. Yet in this case the enemy is not a human or humanlike Dark Lord, but something more like a force of nature—entropy itself given a will and a guiding personality in the form of Ruin.
Ultimately, the book is about how the characters we have grown to love from the previous volumes—Vin, Elend, Sazed, TenSoon, Spook, Marsh, and others—find the courage and faith to fight on in the face of overwhelming odds, just as Kelsier taught them when he plotted the downfall of the Final Empire.
A hero with an incredible talent...for breaking things. A life-or-death mission...to rescue a bag of sand. A fearsome threat from a powerful secret network...the evil Librarians.
Alcatraz Smedry doesn't seem destined for anything but disaster. On his 13th birthday he receives a bag of sand, which is quickly stolen by the cult of evil Librarians plotting to take over the world. The sand will give the Librarians the edge they need to achieve world domination. Alcatraz must stop them!...by infiltrating the local library, armed with nothing but eyeglasses and a talent for klutzines
The impossible has been accomplished. The Lord Ruler -- the man who claimed to be god incarnate and brutally ruled the world for a thousand years -- has been vanquished. But Kelsier, the hero who masterminded that triumph, is dead too, and now the awesome task of building a new world has been left to his young protégé, Vin, the former street urchin who is now the most powerful Mistborn in the land, and to the idealistic young nobleman she loves.
As Kelsier's protégé and slayer of the Lord Ruler she is now venerated by a budding new religion, a distinction that makes her intensely uncomfortable. Even more worrying, the mists have begun behaving strangely since the Lord Ruler died, and seem to harbor a strange vaporous entity that haunts her.
Stopping assassins may keep Vin's Mistborn skills sharp, but it's the least of her problems. Luthadel, the largest city of the former empire, doesn't run itself, and Vin and the other members of Kelsier's crew, who lead the revolution, must learn a whole new set of practical and political skills to help. It certainly won't get easier with three armies – one of them composed of ferocious giants – now vying to conquer the city, and no sign of the Lord Ruler's hidden cache of atium, the rarest and most powerful allomantic metal.
As the siege of Luthadel tightens, an ancient legend seems to offer a glimmer of hope. But even if it really exists, no one knows where to find the Well of Ascension or what manner of power it bestows.
Elantris: gigantic, beautiful, radiant-----filled with powerful individuals who use their magical abilities to benefit all the people of Arelon. Yet each of these godlike beings was once an ordinary person until touched by the mysterious transforming power of Shaod. Then, ten years ago, without warning, the magic failed. Elantrians became wizened, feeble, leper-like creatures, and Elantris itself dark, filthy, and crumbling. The Shaod became a curse.
Arelon's new capital city, Kae, crouches in the shadow of Elantris, which its people do their best to ignore. Princess Sarene of Teod has come to Kae for a marriage of state with Crown Prince Raoden, hoping also to find love. Sarene learns instead that Raoden has died, and she is considered his widow.
Both Teod and Arelon are under threat from the imperial ambitions of Fjordell, a city filled with ruthless religious fanatics, and whose high priest, Hrathen, intends to convert Arelon and claim it for his emperor and his god. Now Sarene alone stands in his way.
But neither Sarene nor Hrathen suspects the truth about Prince Raoden's disappearance. Taken by the same strange malady that felled the gods of Elantris, Raoden was secretly imprisoned within the dark city. His struggle to create a society for the wretches trapped there begins a series of events that will bring hope to Arelon, and reveal the secret of Elantris itself.
-- From the hardback inside cover
For a thousand years ashes have fallen from the sky. For a thousand years nothing has flourished. For a thousand years the skaa have been enslaved and live in misery, mired in inevitable fear. For a thousand years the Lord Ruler has reigned with absolute power, ruling thanks to terror, his powers and his immortality, aided by "benders" and "inquisitors", along with the powerful magic of Allomancy.