Best friends Calla, Hannah, and Delphine have been dragged to the ends of the earth and back, with the threat of the Fates’ War always looming above them. But now the war—the one that will decide who lives, who dies, whose magic is preserved, and whose is scattered to the wind—is here.
All the girls have something to lose. Calla has finally found her soulmate, but the mysterious reappearance of an old lover makes her question how to move forward—and whether or not a happy ending is in her reach. And while Delphine has finally fought her way back to her friends, the destruction she left in her wake might have bigger consequences than she expected—for everyone. And Hannah's past continues to haunt her—but when a long, unrequited love begins to blossom, will the darkness that swirls around her make her love wither on the vine, or will Hannah be strong enough to choose her fate?
*Welcome to Enchantra. There’s only one rule: Never, ever trust your heart.*
When Genevieve Grimm’s mother dies, she’s left with questions no one can answer—until she receives an invitation to Enchantra, a cursed palace in Italy, frozen in time and shrouded in strange fruit. So when the hostile and sinfully handsome Rowin Silver refuses to let her inside, Genevieve finds her own way in . . . only to realize her mistake.
For Enchantra is a twisted labyrinth, carved from gleaming silver and thorned hedges, where Rowin and his six siblings are forever trapped in a deadly game, at the mercy of a wicked Devil and his ghastly spectators. Only one occupant of the house can survive. Genevieve now must win or die.
Rowin warns her he’s the deadliest of the Silvers. That he always wins. That her only chance is to compete as his wife . . . so they must convince their audience that they’re desperately in love. And while Genevieve’s willing to do whatever it takes to survive, she knows she can’t trust Rowin, that the desire burning between them is a lie.
After all, it was Rowin who taught her Enchantra’s first rule . . . Never, *ever* trust your heart.
After the heart-wrenching death at the end of A Ruinous Fate, Calla and the other witches are sent reeling. Still stuck in the deadly Neverending Forest, the group must decide their next steps as the Fates’ War looms near. Calla, torn between past allegiances and new circumstances, finds herself pushing away the one person who can unlock her future.
With the still-beating heart in her hand, Amina is finally able to return to her home in the Land of the Valkyries. But when she finds that everything she left behind has irrevocably changed in the six years she’s been gone, she turns her sights to revenge on the one who banished her all those years ago: the Valkyrie Queen.
Meanwhile, everyone’s favorite siren, Delphine, has been dragged down into the depths of the sea, and is imprisoned by the ruthless Siren leader. As past lovers turn into enemies and former foes into allies, Delphine must navigate the dangerous court and her play her part until she’s able to escape and return to the surface.
**Welcome to Phantasma. There are only two rules to the game: Stay alive. And don’t fall in love.**
When Ophelia’s sister disappears, there is only one way to save her. Ophelia must enter Phantasma, a deadly contest inside a haunted mansion, and claim its prize—a single wish.
Phantasma is a maze of twisting corridors and lavish ballrooms, of demons and temptations. Ophelia will face nine challenges, each more dangerous than the last. There can only be one winner, and the other contestants will stop at nothing to eliminate their rivals.
Every day the house creates new monsters. But just as Ophelia’s fears threaten to overwhelm her, a mysterious stranger offers her a bargain.
Charming, arrogant and infuriatingly attractive, Blackwell claims he can guide her through the lethal trials ahead. All he asks in return is ten years of her life.
Ophelia knows she shouldn’t trust him. Blackwell doesn’t seem dangerous, but appearances can be deceptive. Worse still, she feels a dark and irresistible attraction drawing them closer and closer.
Her life is on the line. But in Phantasma, the only thing deadlier than losing the game is losing your heart . . .
**Fate does not choose the weak. Fate chooses the ready.**
Illustros is a cursed realm ruled by the ruthless Gods of Fate, and no one understands the Fates’ wrath more than Calliope Rosewood. Blessed with unspeakable powers that terrify even the most dangerous witches and fae, Calla hides her forbidden magic in shame and fear that one wrong touch could send her to her death. With only her two best friends in tow, Calla deserted her coven and has been on the run ever since.
Worse, Calla is concealing an even darker secret: fate has chosen her as the final prophesied Blood Warrior, the being destined to start the Fates’ War, which will decimate her people and eradicate their magic.
After a betrayal from her infuriating ex Ezra leads her one step closer to fulfilling that age-old prophecy, Calla is desperate to do whatever it takes to reset her fate. So when a mysterious and charming witch offers to help Calla do just that, she immediately agrees to his plan. Only catch? That plan includes journeying into the deadly Neverending Forest with Ezra and said witch, who just so happens to be Ezra’s tempting older brother. Torn between her past desires and alluring new possibilities, Calla brings along her best friends to fight what lies ahead.
As the group ventures into the enchanted woods together, they’ll all soon learn that choosing your destiny comes with dire consequences . . . and the Fates are not to be tested. Calla believes the Fates have it out for her, while others believe they have chosen her for a reason. But in the end, Calla will have to fight to forge her own destiny and decide if the risk of choosing herself is worth the possibility of damning everyone else.