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Orson Scott Card

5 books

Books by Orson Scott Card

Earth Afire by Orson Scott Card (2013)

Traces the events of the First Formic War a century before the events of Ender's Game, following the unsuccessful attempt of Victor Delgado to warn skeptical Earth governments of an imminent alien invasion and the efforts of Mazer Rackham and the Mobile Operations Police to meet unprecedented threats.

Pathfinder by Orson Scott Card (2010)

The book begins with Rigg, a boy that has the strange ability to see the path of any living being, no matter how long ago it existed. He spends his time hunting with his father in the mountains, trapping for valuable pelts. His father is his mentor, and so he has taught Rigg everything he knows. His father dies impaled by a tree, and the man's parting words were to find not Rigg's mother, but his sister, a person of whom Rigg had had no knowledge. After his father dies, Rigg tries to save a boy named Kyokay on the Stashi Falls (the waterfalls close to Rigg's home). During this rescue attempt, the paths around him solidify and people begin to appear in these paths. Someone else's path overlaps with Kyokay and because of that he is unable to save the boy. His brother Umbo sees this, starts throwing stones at him, thinking he could make him fall, and tells the villagers that Rigg murdered his brother. Shocked at this discovery, Rigg returns to his town only to find a mob ready to kill him for what they perceived as the murder of Kyokay. The innkeeper, Nox, hides Rigg, and gives him money, an address, and nineteen jewels inherited from his father. As Umbo's father was ashamed of him for perceiving it wrongly, he kicked Umbo out of their house. Umbo travels with his friend Rigg as he had nowhere to go. In a place called Leaky's Landing, they meet a new man, Loaf, who offers to take the duo to the city of O, where they can sell the jewels for more money. During their stay in O, General Citizen, from the army of the People's Republic, arrests the trio, for it is found that Rigg is the supposedly a dead prince. Umbo and Loaf escape by jumping off the boat, but Rigg must endure an assassination attempt in order to make it to the capital city of Aressa Sessamo. Rigg, upon arriving in Aressa Sessamo, he is met by his mother, the queen. His sister, Param Sissaminka, has the ability to scatter her molecules, speeding up the world around her in the process. When Rigg's mother decides to restore royalty, she decides that she will kill her children to make way for her children with the General Citizen. Rigg, Param, and Umbo all flee to the wall in an attempt to go through it. The wall is unbreakable, and every time one goes near it, he/she starts going insane. With the combined forces of Rigg, Umbo, Param, Loaf, and Olivenko (Rigg's guard that was supposed to keep him under constant watch, who later turned into a deserter), they were all able to get past the wall. There, they found out Father was an expendable (a robot from Earth made approximately 12,000 years ago). They also found out that the 19 jewels were the keys to unlocking the Wallfolds on Garden (the name of the planet). The team is now setting off to other wall folds.

Ender in Exile by Orson Scott Card (2008)

After twenty-three years, Orson Scott Card returns to his acclaimed best-selling series with the first true, direct sequel to the classic Ender's Game. In Ender’s Game, the world’s most gifted children were taken from their families and sent to an elite training school. At Battle School, they learned combat, strategy, and secret intelligence to fight a dangerous war on behalf of those left on Earth. But they also learned some important and less definable lessons about life. After the life-changing events of those years, these children—now teenagers—must leave the school and readapt to life in the outside world. Having not seen their families or interacted with other people for years—where do they go now? What can they do? Ender fought for humanity, but he is now reviled as a ruthless assassin. No longer allowed to live on Earth, he enters into exile. With his sister Valentine, he chooses to leave the only home he’s ever known to begin a relativistic—and revelatory—journey beyond the stars. What happened during the years between Ender’s Game and Speaker for the Dead? What did Ender go through from the ages of 12 through 35? The story of those years has never been told. Taking place 3000 years before Ender finally receives his chance at redemption in Speaker for the Dead, this is the long-lost story of Ender. For twenty-three years, millions of readers have wondered and now they will receive the answers. Ender in Exile is Orson Scott Card’s moving return to all the action and the adventure, the profound exploration of war and society, and the characters one never forgot. On one of these ships, there is a baby that just may share the same special gifts as Ender’s old friend Bean…

A War of Gifts by Orson Scott Card (2006)

At the Battle School, there is only one purpose, only one curriculum: the strategy and tactics of war. The children are drawn from all nations, all races, all religions. There is no room for cultural differences, no room for religious observances, and certainly no room for Santa Claus. But the young warriors disagree. When one of them leaves a Sinterklaas Day gift in his best friend's shoe, that quiet act of rebellion becomes the first shot in a war of wills that the staff of the Battle School never bargained for.