A few months after returning from the depths of Tartarus, demigods Nico di Angelo and Will Solace agree to join Nico's half-sister Hazel Levesque at Camp Jupiter on the West Coast. She needs their help in managing a situation that the boys inadvertently brought about: the demigods showed the monsters of the Underworld that they have options; they don’t have to be evil.
Now some of those monsters have taken up residence at Camp Jupiter to seek refuge. Nico and Will are on site, assisting Hazel when one by one monsters start disappearing from camp. A mysterious dark force is at work, and its plan is to punish all monsters for their past crimes.
Things only get worse when Nico, Will, and Hazel learn that they’re all connected to it . . .
In his penultimate adventure, a devastated but determined Apollo travels to Camp Jupiter, where he must learn what it is to be a hero, or die trying.
It's not easy being Apollo, especially when you've been turned into a human and banished from Olympus. On his path to restoring five ancient oracles and reclaiming his godly powers, Apollo (aka Lester Papadopoulos) has faced both triumphs and tragedies. Now his journey takes him to Camp Jupiter in the San Francisco Bay Area, where the Roman demigods are preparing for a desperate last stand against the evil Triumvirate of Roman emperors. Hazel, Reyna, Frank, Tyson, Ella, and many other old friends will need Apollo's aid to survive the onslaught. Unfortunately, the answer to their salvation lies in the forgotten tomb of a Roman ruler . . . someone even worse than the emperors Apollo has already faced.
The formerly glorious god Apollo, cast down to earth in punishment by Zeus, is now an awkward mortal teenager named Lester Papadopoulos. In order to regain his place on Mount Olympus, Lester must restore five Oracles that have gone dark. But he has to achieve this impossible task without having any godly powers and while being duty-bound to a confounding young daughter of Demeter named Meg. Thanks a lot, Dad.
With the help of some demigod friends, Lester managed to survive his first two trials, one at Camp Half-Blood, and one in Indianapolis, where Meg received the Dark Prophecy. The words she uttered while seated on the Throne of Memory revealed that an evil triumvirate of Roman emperors plans to attack Camp Jupiter. While Leo flies ahead on Festus to warn the Roman camp, Lester and Meg must go through the Labyrinth to find the third emperor--and an Oracle who speaks in word puzzles--somewhere in the American Southwest. There is one glimmer of hope in the gloom-filled prophecy: The cloven guide alone the way does know. They will have a satyr companion, and Meg knows just who to call upon. . . .
A companion guide to THE TRIALS OF APOLLO series, set in the world of PERCY JACKSON.
Camp Half-Blood FYI is the funny insider's guide to the demigod training camp in Long Island, narrated by none other than Percy Jackson himself, and other favourite characters will be heard from, too.
In response to an awful camp orientation video created by the god Apollo, Percy Jackson and other residents of Camp Half-Blood answer such questions as "What is this place?" and "Do I get to keep the T-shirt?"
Newbies can check out the section on the Divine Cabins, read up on Magical Landmarks, and consult the chapter of Training Arenas.
But Camp Half-Blood Confidential explores much more than just the buildings and grounds. It includes info that can only be learned from those who live there. For instance, campers do not always co-exist in peace and harmony. The camp is not run with superior efficiency. Prophecies do not flow forth with great regularity.
Sprinkled throughout are stories from heroes who have called Camp Half-Blood home or just passed through on their way to places unknown. Chiron himself introduces the book with a brief history of training based on his millennia of experience.
And, of course, divine words of wisdom from the god Apollo himself are included, because the demigod authors would prefer not to be struck down by him, thank you very much.
Go west. Capture Apollo before he can find the next oracle.
If you cannot bring him to me alive, kill him.
Those were the orders my old enemy Nero had given to Meg McCaffrey. But why would an ancient Roman emperor zero in on Indianapolis? And now that I have made it here (still in the embarrassing form of Lester Papadopoulos), where is Meg?
Meg, my demigod master, is a cantankerous street urchin. She betrayed me to Nero back at Camp Half-Blood. And while I'm mortal, she can order me to do anything . . . even kill myself. Despite all this, if I have a chance of prying her away from her villainous stepfather, I have to try.
But I'm new at this heroic-quest business, and my father, Zeus, stripped me of all my godly powers. Oh, the indignities and pain I have already suffered! Untold humiliation, impossible time limits, life-threatening danger . . . Shouldn't there be a reward at the end of each completed task? Not just more deadly quests?
I vow that if I ever regain my godhood, I will never again send a poor mortal on a quest. Unless it is really important. And unless I am sure the mortal can handle it. And unless I am pressed for time . . . or I really just don't feel like doing it myself. I will be much kinder and more generous than everyone is being to me—especially that sorceress Calypso. What does Leo see in her, anyway?
Magnus Chase, a once-homeless teen, is a resident of the Hotel Valhalla and one of Odin's chosen warriors. As the son of Frey, the god of summer, fertility, and health, Magnus isn't naturally inclined to fighting. But he has strong and steadfast friends, including Hearthstone the elf, Blitzen the dwarf, and Samirah the Valkyrie, and together they have achieved brave deeds, such as defeating Fenris Wolf and battling giants for Thor's hammer, Mjolnir. Now Magnus faces his most dangerous trial yet. His cousin, Annabeth, recruits her boyfriend, Percy Jackson, to give Magnus some pointers, but will his training be enough?
Loki is free from his chains. He's readying Naglfar, the Ship of the Dead, complete with a host of giants and zombies, to sail against the Asgardian gods and begin the final battle of Ragnarok. It's up to Magnus and his friends to stop him, but to do so they will have to sail across the oceans of Midgard, Jotunheim, and Niflheim in a desperate race to reach Naglfar before it's ready to sail. Along the way, they will face angry sea gods, hostile giants, and an evil fire-breathing dragon. But Magnus's biggest challenge will be facing his own inner demons. Does he have what it takes to outwit the wily trickster god?
How do you punish an immortal?
By making him human.
After angering his father Zeus, the god Apollo is cast down from Olympus. Weak and disorientated, he lands in New York City as a regular teenage boy. Now, without his godly powers, the four-thousand-year-old deity must learn to survive in the modern world until he can somehow find a way to regain Zeus's favour.
But Apollo has many enemies—gods, monsters and mortals who would love to see the former Olympian permanently destroyed. Apollo needs help, and he can think of only one place to go... an enclave of modern demigods known as Camp Half-Blood.
Who cut off Medusa's head? Who was raised by a she-bear? Who tamed Pegasus? It takes a demigod to know, and Percy Jackson can fill you in on the all the daring deeds of Perseus, Atalanta, Bellerophon, and the rest of the major Greek heroes. Told in the funny, irreverent style readers have come to expect from Percy -- Provided by publisher.
Magnus Chase has seen his share of trouble. Ever since that terrible night two years ago when his mother told him to run, he has lived alone on the streets of Boston, surviving by his wits, staying one step ahead of the police and the truant officers.
One day, Magnus learns that someone else is trying to track him down—his uncle Randolph, a man his mother had always warned him about. When Magnus tries to outmaneuver his uncle, he falls right into his clutches. Randolph starts rambling about Norse history and Magnus's birthright: a weapon that has been lost for thousands of years.
The more Randolph talks, the more puzzle pieces fall into place. Stories about the gods of Asgard, wolves, and Doomsday bubble up from Magnus's memory. But he doesn't have time to consider it all before a fire giant attacks the city, forcing him to choose between his own safety and the lives of hundreds of innocents. . . .
Sometimes, the only way to start a new life is to die.
Hazel stands at a crossroads. She and the remaining crew of the Argo II could return home with the Athena Parthenos statue and try to stop Camp Half-Blood and Camp Jupiter from going to war. Or they could continue their quest to find the House of Hades, where they might be able to open the Doors of Death, rescue their friends Percy and Annabeth from Tartarus, and prevent monsters from being reincarnated in the mortal world. Whichever road they decide to take, they have to hurry, because time is running out. Gaea, the bloodthirsty Earth Mother, has set the date of August 1 for her rise to power.
Annabeth and Percy are overwhelmed. How will the two of them make it through Tartarus? Starving, thirsty, and in pain, they are barely able to stumble on in the dark and poisonous landscape that holds new horrors at every turn. They have no way of locating the Doors of Death. Even if they did, a legion of Gaea's strongest monsters guards the Doors on the Tartarus side. Annabeth and Percy can't exactly launch a frontal assault.
Despite the terrible odds, Hazel, Annabeth, Percy, and the other demigods of the prophecy know that there is only one choice: to attempt the impossible. Not just for themselves, but for everyone they love. Even though love can be the riskiest choice of all.
Join the demigods as they face their biggest challenges yet in The House of Hades, the hair-raising penultimate book in the best-selling Heroes of Olympus series.
He's b-a-a-ack! Despite their best efforts, Carter and Sadie Kane can't seem to keep Apophis, the chaos snake, down. Now Apophis is threatening to plunge the world into eternal darkness, and the Kanes are faced with the impossible task of having to destroy him once and for all. Unfortunately, the magicians of the House of Life are on the brink of civil war, the gods are divided, and the young initiates of Brooklyn House stand almost alone against the forces of chaos. The Kanes' only hope is an ancient spell that might turn the serpent's own shadow into a weapon, but the magic has been lost for a millennia. To find the answer they need, the Kanes must rely on the murderous ghost of a powerful magician who might be able to lead them to the serpent's shadow . . . or might lead them to their deaths in the depths of the underworld. Nothing less than the mortal world is at stake when the Kane family fulfills its destiny in this thrilling conclusion to the Kane Chronicles.
Annabeth is terrified. Just when she's about to be reunited with Percy—after six months of being apart, thanks to Hera—it looks like Camp Jupiter is preparing for war. As Annabeth and her friends Jason, Piper, and Leo fly in on the Argo II, she can't blame the Roman demigods for thinking the ship is a Greek weapon. With its steaming bronze dragon figurehead, Leo's fantastical creation doesn't appear friendly. Annabeth hopes that the sight of their praetor Jason on deck will reassure the Romans that the visitors from Camp Half-Blood are coming in peace.
And that's only one of her worries. In her pocket, Annabeth carries a gift from her mother that came with an unnerving command: Follow the Mark of Athena. Avenge me. Annabeth already feels weighed down by the prophecy that will send seven demigods on a quest to find—and close—the Doors of Death. What more does Athena want from her?
Annabeth's biggest fear, though, is that Percy might have changed. What if he's now attached to Roman ways? Does he still need his old friends? As the daughter of the goddess of war and wisdom, Annabeth knows she was born to be a leader—but never again does she want to be without Seaweed Brain by her side
Narrated by four different demigods, The Mark of Athena is an unforgettable journey across land and sea to Rome, where important discoveries, surprising sacrifices, and unspeakable horrors await. Climb aboard the Argo II, if you dare. . .
Percy is confused. When he awoke from his long sleep, he didn't know much more than his name. His brain fuzz is lingering, even after the wolf Lupa told him he is a demigod and trained him to fight with the pen/sword in his pocket. Somehow Percy manages to make it to a camp for half-bloods, despite the fact that he has to keep killing monsters along the way. But the camp doesn't ring any bells with him. The only thing he can recall from his past is another name: Annabeth.
Hazel is supposed to be dead. When she lived before, she didn't do a very good job of it. Sure, she was an obedient daughter, even when her mother was possessed by greed. But that was the problem-when the Voice took over her mother and commanded Hazel to use her "gift" for an evil purpose, Hazel couldn't say no. Now, because of her mistake, the future of the world is at risk. Hazel wishes she could ride away from it all on the stallion that appears in her dreams.
Frank is a klutz. His grandmother says he is descended from heroes and can be anything he wants to be, but he doesn't see it. He doesn't even know who his father is. He keeps hoping Apollo will claim him, because the only thing he is good at is archery-although not good enough to win camp war games. His bulky physique makes him feel like an ox, especially in front of Hazel, his closest friend at camp. He trusts her completely-enough to share his secret he holds close to his heart.
Beginning at the "other" camp for half-bloods and extending as far as the land beyond the gods, this breathtaking second installment in the Heroes of Olympus series introduces new demigods, revives fearsome monsters, and features other remarkable creatures, all destined to play a part in the Prophecy of Seven.
Ever since the gods of Ancient Egypt were unleashed in the modern world, Carter Kane and his sister Sadie have been in trouble. As descendants of the House of Life, the Kanes have some powers at their command, but the devious gods haven't given them much time to master their skills at Brooklyn House, which has become a training ground for young magicians.
And now their most threatening enemy yet - the chaos snake Apophis - is rising. If they don't prevent him from breaking free in a few days' time, the world will come to an end. In other words, it's a typical week for the Kane family.
To have any chance of battling the Forces of Chaos, the Kanes must revive the sun god Ra. But that would be a feat more powerful than any magician has ever accomplished.
First they have to search the world for the three sections of the Book of Ra, then they have to learn how to chant its spells. Oh, and did we mention that no one knows where Ra is exactly?
Narrated in two different wisecracking voices, featuring a large cast of new and unforgettable characters, and with adventures spanning the globe, this second installment in the Kane Chronicles is nothing short of a thrill ride.
Jason has a problem. He doesn’t remember anything before waking up on a school bus holding hands with a girl. Apparently she’s his girlfriend Piper, his best friend is a kid named Leo, and they’re all students in the Wilderness School, a boarding school for “bad kids.” What he did to end up here, Jason has no idea―except that everything seems very wrong.
Piper has a secret. Her father has been missing for three days, and her vivid nightmares reveal that he’s in terrible danger. Now her boyfriend doesn’t recognize her, and when a freak storm and strange creatures attack during a school field trip, she, Jason, and Leo are whisked away to someplace called Camp Half-Blood. What is going on?
Leo has a way with tools. His new cabin at Camp Half-Blood is filled with them. Seriously, the place beats Wilderness School hands down, with its weapons training, monsters, and fine-looking girls. What’s troubling is the curse everyone keeps talking about, and that a camper’s gone missing. Weirdest of all, his bunkmates insist they are all―including Leo―related to a god.
Since their mother’s death, Carter and Sadie have become near strangers. While Sadie has lived with her grandparents in London, her brother has traveled the world with their father, the brilliant Egyptologist, Dr. Julius Kane.
One night, Dr. Kane brings the siblings together for a “research experiment” at the British Museum, where he hopes to set things right for his family. Instead, he unleashes the Egyptian god Set, who banishes him to oblivion and forces the children to flee for their lives.
Soon, Sadie and Carter discover that the gods of Egypt are waking, and the worst of them—Set—has his sights on the Kanes. To stop him, the siblings embark on a dangerous journey across the globe—a quest that brings them ever closer to the truth about their family, and their links to a secret order that has existed since the time of the pharaohs.
All year the half-bloods have been preparing for battle against the Titans, knowing the odds of victory are grim. Kronos's army is stronger than ever, and with every god and half-blood he recruits, the evil Titan's power only grows. While the Olympians struggle to contain the rampaging monster Typhon, Kronos begins his advance on New York City, where Mount Olympus stands virtually unguarded. Now it's up to Percy Jackson and an army of young demigods to stop the Lord of Time.
In this momentous final book in the New York Times best-selling Percy Jackson and the Olympians series, the long-awaited prophecy surrounding Percy's sixteenth birthday unfolds. And as the battle for Western civilization rages on the streets of Manhattan, Percy faces a terrifying suspicion that he may be fighting against his own fate.
Minutes before she died Grace Cahill changed her will, leaving her decendants an impossible decision: You have a choice - one million dollars or a clue.
Grace is the last matriarch of the Cahills, the world's most powerful family. Everyone from Napoleon to Houdini is related to the Cahills, yet the source of the family power is lost. 39 clues hidden around the world will reveal the family's secret, but no one has been able to assemble them. Now the clues race is on, and young Amy and Dan must decide what's important: hunting clues or uncovering what REALLY happened to their parents.
When Percy Jackson gets an urgent distress call from his friend Grover, he immediately prepares for battle. He knows he will need his powerful demigod allies at his side, his trusty bronze sword Riptide, and…a ride from his mom.
The demigods rush to the rescue to find that Grover has made an important discovery: two powerful half-bloods whose parentage is unknown. But that’s not all that awaits them. The titan lord Kronos has devised his most treacherous plot yet, and the young heroes have just fallen prey.
They’re not the only ones in danger. An ancient monster has arisen—one rumored to be so powerful it could destroy Olympus—and Artemis, the only goddess who might know how to track it, is missing. Now Percy and his friends, along with the Hunters of Artemis, have only a week to find the kidnapped goddess and solve the mystery of the monster she was hunting. Along the way, they must face their most dangerous challenge yet: the chilling prophecy of the titan’s curse.
"A publisher in New York asked me to write down what I know about the Greek gods, and I was like, 'Can we do this anonymously?' Because I don't need the Olympians mad at me again. But if it helps you to know your Greek gods, and survive an encounter with them if they ever show up in your face, then I guess writing all this down will be my good deed for the week."
So begins Percy Jackson's Greek Gods, in which the son of Poseidon adds his own magic - and sarcastic asides - to the classics. He explains how the world was created, then gives listeners his personal take on a who's who of ancients, from Apollo to Zeus. Percy does not hold back: "If you like horror shows, blood baths, lying, stealing, backstabbing, and cannibalism, then read on, because it definitely was a Golden Age for all that."
Percy Jackson isn't expecting freshman orientation to be any fun, but when a mysterious mortal acquaintance appears, pursued by demon cheerleaders, things quickly go from bad to worse. Time is running out for Percy. War between the gods and the Titans is drawing near. Even Camp Half-Blood isn't safe, as Kronos's army prepares to invade its once impenetrable borders. To stop them, Percy and his friends must set out on a quest through the Labyrinth -- a sprawling underground world with surprises and danger at every turn. Along the way Percy will confront powerful enemies, find out the truth about the lost god Pan, and face the Titan lord Kronos's most terrible secret. The final war begins . . . with the Battle of the Labyrinth. - Publisher.
Twelve-year-old Percy Jackson is on the most dangerous quest of his life. With the help of a satyr and a daughter of Athena, Percy must journey across the United States to catch a thief who has stolen the original weapon of mass destruction—Zeus’ master bolt. Along the way, he must face a host of mythological enemies determined to stop him. Most of all, he must come to terms with a father he has never known, and an Oracle that has warned him of betrayal by a friend. [**The Lightning Thief**](https://chesserresources.com/doc/the-lightning-thief-by-rick-riordan/)
After a year spent trying to prevent a catastropic war among the Greek gods, Percy Jackson finds his seventh-grade school year unnervingly quiet. His biggest problem is dealing with his new friend, Tyson--a six-foot-three, mentally challenged homeless kid who follows Percy everywhere, making it hard for Percy to have any "normal" friends.
But things don't stay quiet for long. Percy soon discovers there is trouble at Camp Half-Blood: The magical borders which protect Half-Blood Hill have been poisoned by a mysterious enemy, and the only safe haven for demigods is on the verge of being overrun by mythological monsters. To save the camp, Percy needs the help of his best friend, Grover, who has been taken prisoner by the Cyclops Polyphemus on an island somewhere in the Sea of Monsters--the dangerous waters Greek heroes have sailed for millenia--only today, the Sea of Monsters goes by a new name...the Bermuda Triangle.
Now Percy and his friends--Grover, Annabeth, and Tyson--must retrieve the Golden Fleece from the Island of the Cyclopes by the end of the summer or Camp Half-Blood will be destroyed. But first, Percy will learn a stunning new secret about his family--one that makes him question whether being claimed as Poseidon's son is an honor or simply a cruel joke.